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Table of Content

    01 November 2024Volume 12 Issue 11 Previous Issue   
    The Influence of Different Types of Prosocial Motivation and Recipient Benefits on Prosocial Reputation
    ZHU Shuanwei, LIN Ping, LU Hong
    Psychology: Techniques and Application. 2024, 12 (11):  641-654. 
    Abstract ( 113 )   PDF(pc) (1965KB) ( 361 )   Save

    Previous research has primarily focused on the perspective of prosocial actors to address the question of why people perform good deeds without receiving a corresponding good reputation. Drawing from the dual process theory of moral judgment, this study employs three experiments to investigate the impact of prosocial motivation and recipient benefits on prosocial reputation, as well as the role of thinking styles in this process. First, the findings reveal that individuals perceive those with purely altruistic motives as exhibiting the highest level of altruism in their prosocial behavior. Additionally, in helping situations where an actor's motivation and the outcome of their behavior conflict, people take into account both the actor's intentions and the recipient's benefit when evaluating prosocial reputation. Finally, it is found that individuals with an analytical thinking style are more attuned to the motivations of prosocial actors compared to those with an intuitive thinking style.

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    Types of Vocational Personality in Primary and Secondary School Teachers: A Latent Profile Analysis
    XIE Shanshan, LIN Nan, ZHENG Wanqing, CHEN Yanping, SHEN Yilin, LIN Rongmao
    Psychology: Techniques and Application. 2024, 12 (11):  655-667. 
    Abstract ( 90 )   PDF(pc) (1553KB) ( 550 )   Save

    The main purpose of our study was to explore latent types of vocational personality in primary and secondary school teachers. With a cluster sampling, a total of 828 primary and secondary school teachers were recruited, and measured with the Teacher Vocational Personality Questionnaire. The results from latent profile analysis (LPA) showed that there were three potential types of vocational personality (novice, skilled and expert) in primary and secondary school teachers, which were consistent with the three stages of teachers’ career development and professional growth; gender, job title and school organizational climate had significant effects on the potential types of vocational personality, and the potential types of vocational personality had significant effects on burnout and work engagement. Classification guidance for teachers’ vocational personality should be strengthened to prevent burnout and promote teachers’ career development and professional growth.

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    A Meta–analysis of the Relationship between Socioeconomic Status and Children's Executive Function
    FENG Liangyu, LU Haiyan, BI Leizhong
    Psychology: Techniques and Application. 2024, 12 (11):  668-685. 
    Abstract ( 76 )   PDF(pc) (2575KB) ( 461 )   Save

    There are differences in the research conclusions of the relationship between socioeconomic status and children's executive function. In order to better explain the connection between the two and their influencing factors, the 57 research (349 effect values) included in the meta–analysis. It was found that: there is a significant but weak positive correlation between the socioeconomic status and the executive function of children (r = 0.16, 95%CI = [0.13, 0.19]). The correlation coefficients for infancy, composite socioeconomic status measurement, and comprehensive executive function dimensions were significantly higher than those for other variables. There were no differences in cultural background or research design.The result indicates that a good family's socioeconomic status helps the development of children's executive function. In the future, vertical research can be carried out, and the intrinsic mechanisms that affect children's executive function can be studied to reveal causal relationships.

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    Relationship Between  Perceived Stress and Junior School Students’ Aggression: The Chain Mediating Effect of Basic Psychological Needs and Self-Esteem
    GAO Junjie, ZHOU Ziyan, YIN Xiaoya, GENG Xiaoyu, PENG Haiyun, XIN Sufei
    Psychology: Techniques and Application. 2024, 12 (11):  686-695. 
    Abstract ( 155 )   PDF(pc) (1317KB) ( 421 )   Save

    In order to explore the influence mechanism of perceived stress on aggression of junior high school students, 3502 junior high school students were investigated with Perceived Stress Scale, Basic Psychological Needs Scale, Self-esteem Scale and Aggression Questionnaire. The results showed that: (1) Perceived stress were significantly negatively correlated with basic psychological needs and self-esteem, and significantly positively correlated with aggression; (2) Perceived stress influences aggression through the mediating effect of self-esteem and basic psychological needs and the chain mediating effect of basic psychological needs and self-esteem respectively. Based on the general aggression model, this study reveals the internal mechanism of the influence of perceived stress on junior high school students' aggression, and provides corresponding intervention suggestions for reducing junior high school students’ aggression.

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    Psychological Sanctuaries in the Digital Age: Immersive Experience and Reality Escapism in the Game Black Myth: Wukong
    LIU Shen
    Psychology: Techniques and Application. 2024, 12 (11):  696-704. 
    Abstract ( 313 )   PDF(pc) (1254KB) ( 394 )   Save

    Black Myth: Wukong, as a  successful phenomenal game, reveals the complex psychological associations between immersive experience and reality escapism. This paper first introduces the psychological theories of immersive experience, exploring how modern game design enhances players' immersion through sensory stimulation, cognitive engagement, and emotional resonance. Using the game Black Myth: Wukong as an example, this paper analyzes how the game creates a highly immersive virtual world through meticulous visual and sound effects, complex narrative structures, and deep role-playing, effectively satisfying players' psychological needs. This paper then discusses how immersive experiences, as psychological sanctuaries, help players temporarily escape from real-life pressures and anxieties, while also potentially leading to psychological dependence and the deterioration of social functioning. Finally, this paper delves into the dual impact of immersive experience on individual mental health and societal culture, analyzing both their positive and negative effects, and offers suggestions for future game design and mental health interventions.

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