Loading...

Table of Content

    01 July 2023Volume 11 Issue 7 Previous Issue   
    Exploring the Metaverse Psychology in Quantum Form
    LIU Shen, WANG Lan
    Psychology: Techniques and Application. 2023, 11 (7):  386-398. 
    Abstract ( 207 )   PDF(pc) (1273KB) ( 686 )   Save

    Starting from the metaverse and ChatGPT, this paper discussed the association between metaverse psychology and quantum mechanics, and thus defined the concept of metaverse psychology from the perspective of quantum mechanics. Metaverse psychology is all-encompassing, and there are many theories that can provide theoretical supports. This paper only conducted preliminary thinking from two aspects of the “three worlds” theory and quantum cognition. In addition, quantum psychology, sports psychology, military psychology, management psychology and advertising psychology are five subdisciplines of psychology with strong practicality combining metaverse and psychology. Fields such as metaverse industrial psychology and metaverse literature and art psychology are also quietly emerging. However, as a new branch of contemporary psychological science, metaverse psychology still faces many unknown dilemmas and challenges, and it needs continuous in-depth research to establish its status as a branch of psychology. In the development of metaverse psychology, quantum cognition may provide necessary support.

    Related Articles | Metrics
    Next-Generation Medical Treatment: The Application of Brain-Computer Interface and Metaverse in the Spiritual Field
    ZHANG Huoyin, LEI Yi, LI Hong
    Psychology: Techniques and Application. 2023, 11 (7):  399-405. 
    Abstract ( 334 )   PDF(pc) (1019KB) ( 1176 )   Save

    The prevalence of mental disorders in my country continues to rise, and it is becoming a serious social problem. Mental disorders are usually managed with medication, psychotherapy, or a combination of the two, and symptoms resolve with treatment. But sometimes conventional treatment does not make symptoms better, and the development of human-computer interaction systems (extended reality or brain-computer interfaces) in the metaverse will bring new ways of diagnosis and treatment to many patients who are difficult to cure by existing medical methods. In addition, the combination of brain-computer interface and extended reality will also have a new breakthrough point: brain-computer interface system can revolutionize the way traditional extended reality system input, will change the way it interacts with the virtual environment; Extended reality systems will also be useful information feedback tools in brain-computer interface systems. Specifically, the combination of brain-computer interface and extended reality has been initially attempted in stroke, autism, hyperactivity and other diseases, and certain therapeutic results have been achieved. The development of new technologies provides new possibilities for improving the quality of life of patients; at the same time, it also expands the limits of medical capabilities, making it possible to cure some mental diseases without relying on drugs.

    Related Articles | Metrics
    The Development and Psychological Paths of Virtual Reality and Metaverse on Charitable Giving
    LI Ou, QIU Han, PAN Zhigeng
    Psychology: Techniques and Application. 2023, 11 (7):  406-413. 
    Abstract ( 147 )   PDF(pc) (1062KB) ( 1124 )   Save

    Philanthropy has an important value in promoting common prosperity. With the increasing perfection of virtual reality (VR) technology and the maturation of the metaverse, how to promote charitable giving through digital technologies such as VR and metaverse has become an interesting and meaningful question. This paper first provides an overview of the current charitable practice and academic research on this issue. Then, based on the technological features of immersion, vividness, and interactivity of VR and metaverse, this paper combines the relevant psychological theories to infer the “immersion-empathy”, “vividness-mental imagery” and “interactivity-self-efficacy” paths in improving charitable giving. Future research needs to further analyze the psychological factors behind the sense of presence, focus on the limitations of VR and the metaverse, and explore the amplifying effects of multisensory experiences on technological features.

    Related Articles | Metrics
    Discussion on Psychological Issues Related to Virtual Humans in
    ZHANG Yanxiang, LING Yan
    Psychology: Techniques and Application. 2023, 11 (7):  414-420. 
    Abstract ( 328 )   PDF(pc) (1006KB) ( 1240 )   Save

    The year 2021 is known as the first year of the metaverse, and in this year, the emergence of the concept of the metaverse has set off a wave. Many believe that in the future, the maturation and popularization of the metaverse will change the way humans live and survive. In the metaverse, users can enter the virtual space to interact with others through virtual human avatars, but the related technologies and applications of virtual human may bring many psychological and ethical problems. This article will briefly discuss the psychological and ethical issues that may be caused by the application of virtual humans in the metaverse, including social distance, emotional concentration, uncanny valley, virtual idols, virtual employees, and digital immortality. This paper hopes that through the discussion of possible problems in these aspects, people will have a deeper thinking about the concept and application of the metaverse.

    Related Articles | Metrics
    The Relationship between Negative Life Events and Depression in Junior High School Students: A Moderated Mediation Model
    SUN Fenfen, CHEN Yue, HUANG Yingwen, YAN Jing
    Psychology: Techniques and Application. 2023, 11 (7):  421-429. 
    Abstract ( 307 )   PDF(pc) (1211KB) ( 1526 )   Save

    Based on a sample of 861 junior high school students in Shaoxing, the current study explored the relationship between negative life events and depression. The results showed that (1) negative life events positively predicted depression level of junior high school students; (2) the positive impact of negative life events on depression was partially mediated by upward counterfactual thinking; (3) self-esteem moderated the second half of the mediation effect. Specifically, for low self-esteem individuals, upward counterfactual thinking displayed a stronger mediation effect. The results of the study may reveal the effects of negative life events on depression and provide a theoretical basis for the prevention and intervention of junior high school students' depression.

    Related Articles | Metrics
    Relationship Between Boredom Proneness and Learning Burnout in Junior High School Students: The Chain Mediating Effect of Meaning in Life and Psychological Resilience
    LIU Yujia, SHENG Liang, XU Liuqing, ZHAO Taige, GAO Junjie, XIN Sufei
    Psychology: Techniques and Application. 2023, 11 (7):  430-439. 
    Abstract ( 379 )   PDF(pc) (1381KB) ( 2005 )   Save

    To explore the influence mechanism of boredom proneness and learning burnout based on the perspective of positive psychology, 1278 junior high school students were surveyed by Boredom Proneness Scale, Meaning in Life Questionnaire, Psychological Resilience Scale and Learning Burnout Scale. The results showed that: (1) Boredom proneness significantly positively predicted leaning burnout. (2) Meaning in life and psychological resilience played partial mediating roles between boredom proneness and learning burnout. (3) Boredom proneness also had an impact on learning burnout through the chain mediating effect of meaning in life and psychological resilience. This study reveals the underlying mechanism of learning burnout, and examines the critical role of meaning in life and psychological resilience from the perspective of positive psychology, which provides a theoretical basis for the intervention of learning burnout for junior high school students.

    Related Articles | Metrics
    The Impact of Generalized Reciprocity on Moral Judgment
    Psychology: Techniques and Application. 2023, 11 (7):  440-448. 
    Abstract ( 179 )   PDF(pc) (1253KB) ( 793 )   Save

    Generalized reciprocity refers to individuals' treatment of other strangers based on the way others have treated them in the past. This study, for the first time, examines individuals' moral judgment of different generalized reciprocal behaviors by creating two scenarios of positive and negative generalized reciprocal behaviors. The results found that: (1) As bystanders of the moral behavior, participants had a lower moral evaluation of positive generalized reciprocal behavior and a higher moral evaluation of negative generalized reciprocal behavior compared to a single immoral act. This suggests that the degree of moral judgment is weakened by the similar experience of the agent in the past. (2) As the recipient of moral behavior, there was no significant difference between the participant's moral evaluation of generalized reciprocal behavior and single moral behavior. This indicates that the agent's previous similar experiences had no impact on the recipient's moral judgment.

    Related Articles | Metrics